Recent Patch Notes and Updates WHEW! November blew right past us! The Developers have been crazy busy over the past month, here are some of the recent patches and updates from the last couple of weeks! Releases and Resets Heroic Cannoner /gkit New Heroic Enchantments Reflective Block Titan Trap Bidirectional Teleportation Guided Rocket Escape Ghostly Ghost Lucky /vkit Options GUI Larger /f map for Top Rank+ Thanksgiving /cc Necromancer /Mkit Necromancer Mastery Kit Fallen Hero Bundle New Mastery Enchantments Mortal Coil Soul Siphon Rot and Decay Demonic Gateway Update to Superior /cc Dungeon Planet Reset New Holiday Masks! Black Friday Monopoly Mask Turkey Mask Pilgrim Mask Thanksgiving Turkeys /f roles Player Specific /f roles Randomized Mask Generator Buffed Outpost Perks plus NEW Builds KOTH Loot Updated December /CC Improved Quests Adjustments to /mkit Stacked Pots in /shop Updates Allies and Truces who mine spawners (have access) will now show up in your /f logs Base Claims (claims touching core chunks) will only be able to be /f unclaimed by Faction Leaders and Coleaders Chests have been added to /f perms Dungeons added to /fund for upcoming resets Every level of the Obsidian Destroyer enchantment will have an increased proc rate meaning Obsidian Destroyer V should have a 100% chance of one-shotting obsidian Faction members who change their IGN will now update on /f show Fall Damage in duels has been removed Heroic'd Special Sets (ie: Phantom) have a chance of negating Infinite Luck up to 50% of the time Mortal Coil has been nerfed Obsidian Destroyer now works in ally claims Silence has been rebalanced. Stacked Potions (2x, 4x, 8x) have been added to /shop Tinker all button in the /tinkerer GUI which transfers all tinker-able items in your inventory to the tinkerer Title Menu now has pages Bug Fixes, Patches, and Tweaks /vkit evolution messages only show in PVP disabled zones, or if the new level = 10 Added /jackpot to Outposts Added a Notification for you when the horrify you are wearing procs Adjusted Iron Golem functionality to be more consistent Any level of BiDirectional Teleportation now acts as Teleportaion V when used on an ally Autosmelt no longer conflicts with the Iron Miner /quests Ban Panel now has an updated banner Better /help in lobbies Custom TNT can no longer breach another Factions Core Chunk Detonate no longer bypass "all other blocks" faction permission Detonate will no longer create Invisible Sponges Exploit which allowed players to fly inside of a /dungeon mitigated Exploit which allowed players to kick others out of a /dungeon mitigated Exploit with Ragdoll/Guided Rocket Escape/Knockback in /dungeon mitigated Faction Tags now show for the player capturing /koth Guided Rocket Escape no longer gives a permanent fly boost Heroic Upgrades will no longer spawn with success rates below 1% Inviting an Ally to your faction now shows the proper message Issue where Castle Planet had /mkit GUI has been resolved Issue which allowed players to change the name of Wilderness mitigated Issue which allowed players to change titles of players in other factions mitigated Issue which made it look like some factions had 2 Core Chunks mitigated Issue with World Events that would break /f top mitigated Limited players to 2 accounts per IP to enter each unique dungeon portal Mark of the Beast notifies in an AOE who has been marked Moderators can now promote/demote lower ranking faction members Only two players on the same IP can enter a dungeon at the same time. Phoenix will now proc on Revenge of Yijki Ability Players are no longer able to /back into Stronghold Capture Zones Updated /f help with various new commands When Recruits run /f showclaim it now shows the proper error message You can no longer /fill while holding Custom TNT You can no longer apply multiple Holy Whitescrolls to the same Armor piece You can no longer brew stacked potions You can no longer die from starvation You can no longer remove the armor you are wearing while spectating a duel You can now only spawn in a Dungeon Portal at /spawn You can now open chests in enemy land, regardless of their /f role configuration Huge thanks to the community for the bug reports! We really appreciate all the effort, as well the staff team, the development team and more!