Discussion in 'General' started by Tact, Apr 3, 2019.
mkit brought pvp back. before mkit nobody died. mkit is one of cosmic's greatest updates
+1 for this man fighting the good fight.
@ypperin @ypperin @ypperin
LOOK AT THE VOTES LOL AND THEY STILL WONT DO ANYTHING
Lmao ur joking right?
don’t forget about wild pvp
Tact you dumbo they revamped pvp on legacy.... everyone should have just moved to legacy and left the **** planets.
No.... mkit is good. Before mkit nobody ******* died and pvp was dead asf
Leave lovers the same, dont make anything against it, it becomes stupid once you make am enchant that negates another enchant and then a mask that negates that new enchant then youtl want them to make and enchant that negates that too??? make mkit only useable as a set yea that's good I love 2 tapping kidsbin mkit with a vkit axe. Fact of the matter is that you shouldn't be able to do a /kit to make a set that can kill anyone regardless of their set. It should have to be hard to get a good set, if it was super easy killing someone loses it's fun.
Ranks stopped that from happening. They tried to give it some sort of natural progression by giving out top ranks via the cc's, but again - HALF MEASURE! Seems to be a recurring theme for this server... Legacy failed because the server is no longer growing, commonly blaming minecraft for not supporting 1.7-1.8, but the problem is the downfall of those promoting the server, so when they release a new server it's only pulling from their ACTIVE PLAYERBASE, so if they wish for these NEW servers to succeed they have to have an ad campaign (Like every server, ever...) I'm still promoting that nostalgia is the enemy of progress, and moving forward requires innovation and change... The very foundation that Cosmic was built on.
u forgot nerf leather to the point where wearing a full set gives u .5 Armour bonus from reg diamond
We still need alterations to pvp. Damage still needs increased!
dont even play but this seems pretty accurate +1
abandoned spaceship lootbags are already ****...
to fix the issue of money being put into the economy with them just go with lapis's suggestion, dungeon money rewards scale with how old the planet is
The real problem can be solved much more simply. The issue is that the more dungeons people complete the more money is inserted into the economy and that leads to an unbalanced inflation, raising the price of everything in the economy, and there aren't enough money sinks to keep it balanced - So to combat this, dungeons should only reward players ITEMS! They should increase the amount of items received for completing dungeons, and remove the cash notes. That way the people doing dungeon don't dictate the pace of the economy, and are still rewarded heavily for being able to complete the dungeon.
PvP still needs reworked! Please address the problems!
Ye i agree Tact
Agreed! Adding a yeti set isn't a solution at all. A blanket nerf would be much nicer, rather than a broken special set lol.
Yes I do agree some aspects are not fun overall but change needs to happen every once in a while or the server will get boring all around so pvp was changed its a new thing to master get used to it