Greetings Cosmonauts! We're heading into the most amazing time of year, holidays and celebrations, get togethers and more! And this week is a cornucopia of updates to make your cup runeth over November /cc Custom Lore Crystals Changes to Soul Enchants Enchantment Rebalance /f top adjustments November /cc Players can access their purchased crate with /cc Offering only the best of the best, you're guaranteed: 2-3x Max Home Increases 1-2x Lore Crystals 1x 75-80% Weapon / Armor Orb (12 slot) 1-2x Mystery Cosmic Crate 1-2x Godly Space Flares 15-25x Faction Crystals 1x Rank Quest PLUS a chance for one of our bonus items: November 2016 Cosmic Crate 2-3x Godly Space Chests 1x Heroic Rank Crystal But you can only purchase it once on the entire network. Crates are redeemable one time only, on one planet only, per IGN. Custom Lore Crystals You've been asking for it and now it's here, Custom Lore Crystals! Have the ability to add some custom lore to that perfect God Set! Custom Lore Crystals preface with "LORE" and allow players to add custom lore limited to 64 characters. Lore will appear as gold text on your item below any current lore in place. Lore Crystals operate in the same manner as Custom Item Tags, simply right click, and add your custom lore! Changes to Soul Enchants That's right, it's been a long time coming! The team has taken a closer look at the lesser used Soul Enchants and we have some updates for you guys! Immortal: If you have it on 1 piece ALL pieces you wear will be affected! That's right! Regardless of which piece holds the enchant, EVERY piece of your armor (at a cost of 1 soul per proc) will be healed by 1 dura point each time you are damaged! Paradox: Effectiveness has been doubled! At a cost of 5 souls per proc paradox will heal all nearby allies in the area around you up to 50% of the damage dealt to you! Soul Trap: Buffed, Buffed, Buffed! Proc rate increased, and expanded to include all soul enchants, Soul Trap can, and WILL negate the proc'ing of other soul enchants for up ato 12 seconds! Once proc'd a player will have 5s in which they can not be Soul Trapped That's right, Soul Trap has found its purpose! But be careful, this bad boy uses souls in the same manner as Divine Immolation! Phoenix: Halved in soul cost, this enchant has been buffed! When you would normally die, Phoenix will restore 100% of your health giving you a new lease on life! Enchantment Rebalance It's the week of balance! We've taken a stroll through the custom enchant list and we have shuffled things up! Retired: Snare Infernal Frozen Cowification Oxygenate Legendary Enchantment Tier Changes: Ghost: Moved to Ultimate Greatsword: Moved to Elite Disintegrate: Moved to Ultimate Eagle Eye: Moved to Ultimate Fuse: From Moved to Ultimate Ultimate Enchantment Tier Changes: Silence: Moved to Legendary Demonforged: Moved to Elite Leadership: Moved to Legendary Hardened: Moved to Elite Shackle: Moved to Elite Armored: Moved to Legendary Farcast: Moved to Elite Resilience: Moved to Elite Anti Gank: Moved to Legendary Diminish: Moved to Legendary Elite Enchantment Tier Changes: Valor: Moved to Ultimate IceAspect: Moved to Ultimate Implants: Moved to Ultimate Telepathy: Moved to Unique Nimble: Moved to Unique Nutrition: Moved to Unique Virus: Moved to Unique SkillSwipe: Moved to Unique Dodge: Moved to Ultimate Training: Moved to Unique Skilling: Moved to Unique Metaphysical: Moved to Ultimate Unqiue Enchantment Tier Changes: Experience: Moved to Simple Reforged: Moved to Elite /f top adjustments Well we've been talking with numerous members of the community, watching posts, going through suggestions, and recently when discussing the value of a base on the server many players are concerned that the value of a base just is not reflected. Looking at the value of a base isn't just spawner value, but collection of items that are valuable. Understandably based on the economy we couldn't just add valuable blocks to the list, adding something like Gold Blocks, Diamond Blocks etc would not make sense and would undermine the economy; however, we know that there are two items that are not sellable to the shop and should absolutely be reflected in the value of a faction. Hoppers: To have a functioning base you must be able to organize and move your goods. They are not able to be crafted on the server and you can never have too many. Placed hoppers will now have a Block Value of $20,000 that will accumulate over 5 days after placement the same as spawners. Beacons: Valuable items that show off your status. Beacons will now have a Block Value of $150,000 that will accumulate over 5 days after placement, the same as spawners. Starting today the values reflected above will start to be reflected in your faction's /f top value! 40% OFF Sale Yup, you got it, a stellar sale to hit this weekend out of the park! Players will enjoy a screaming 40% OFF on all packages on the server store!